|
|
| Author | Message |
|---|
poo
Posts: 882 Kudos: 40 Join date: 2010-10-01 Age: 21
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Sat Sep 03, 2011 10:11 am | |
| damn yo. i figured my way out >:[ |
|
 | |
mono

Posts: 2621 Kudos: 106 Join date: 2010-07-19
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Sat Sep 03, 2011 10:25 am | |
| it's laggy as fuq! -_-"
but the mechanics is nice, kinda RTS-ish like star craft. you basically move your tanks to fight the other side. this isn't really multiplayer, it's like 1 vs 1?
-3-
you can't really play this with 32 other players. |
|
 | |
poo
Posts: 882 Kudos: 40 Join date: 2010-10-01 Age: 21
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Sat Sep 03, 2011 10:26 am | |
|  victory! no lag for me  |
|
 | |
uberartist

Posts: 11 Kudos: 2 Join date: 2011-06-03 Location: Seattle
 | Subject: Re: AirMech Sun Sep 04, 2011 6:18 am | |
| Oh hey guys, wow you tried an online game? That won't work out so well, it would be super laggy if you did connect. Currently the game is not optimized--it needs a decent gaming computer to run right now. We're about 4 months into development--Fat Princess took 18 months. We're just letting people share in the dev process since we don't have a publisher who keeps us from doing that.  You will be able to play the game on PC, Mac, and Linux someday. Just during the main development we focus on PC, then port to the other platforms. We'd also love to do a console version, we just need to find the right partner. You can't self-publish on the consoles unfortunately. |
|
 | |
poo
Posts: 882 Kudos: 40 Join date: 2010-10-01 Age: 21
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Sun Sep 04, 2011 6:38 am | |
| | uberartist wrote: | Oh hey guys, wow you tried an online game? That won't work out so well, it would be super laggy if you did connect.
Currently the game is not optimized--it needs a decent gaming computer to run right now. We're about 4 months into development--Fat Princess took 18 months. We're just letting people share in the dev process since we don't have a publisher who keeps us from doing that. 
You will be able to play the game on PC, Mac, and Linux someday. Just during the main development we focus on PC, then port to the other platforms.
We'd also love to do a console version, we just need to find the right partner. You can't self-publish on the consoles unfortunately. |
ohh noo, we havent tried online yet. i saw that it was still in progress so i decided not to bother with it yet. are you guys going to be releasing updates for the alpha version? and if so do we download it from the game or another place? the game is great so far! glad to be testing it! |
|
 | |
uberartist

Posts: 11 Kudos: 2 Join date: 2011-06-03 Location: Seattle
 | Subject: Re: AirMech Sun Sep 04, 2011 6:40 am | |
| | PooPooHead wrote: | | ohh noo, we havent tried online yet. i saw that it was still in progress so i decided not to bother with it yet. are you guys going to be releasing updates for the alpha version? and if so do we download it from the game or another place? the game is great so far! glad to be testing it! |
Once you are "in" you will keep getting updated to the latest version. These days we have been putting up a new build every couple of days to fix technical problems, and we will eventually go to doing once a week updates. We haven't picked the day yet though.
Just by logging in you will be patched to the most current version--just like Minecraft.  |
|
 | |
poo
Posts: 882 Kudos: 40 Join date: 2010-10-01 Age: 21
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Sun Sep 04, 2011 6:42 am | |
| once online is is up n runnin. id like to play against u  |
|
 | |
uberartist

Posts: 11 Kudos: 2 Join date: 2011-06-03 Location: Seattle
 | |
 | |
ProbablyACat Friends with Benefits

Posts: 3429 Kudos: 235 Join date: 2010-07-16 Age: 99 Location: fooly cooly
♥ Favorite Class: Priest Favorite Map: Hot Sauce
 | Subject: Re: AirMech Sun Sep 04, 2011 12:03 pm | |
| cruise figures everything out, james! watch out  don't panic this baby! edit: cruise = poo poo head |
|
 | |
CakeBoss

Posts: 2228 Kudos: 256 Join date: 2010-07-17 Age: 97 Location: California
♥ Favorite Class: Villager Favorite Map: Coco Cliffs
 | Subject: Re: AirMech Sun Sep 04, 2011 1:26 pm | |
|  Not optimized. This won't work on my super old computer then  _________________ Cake?  |
|
 | |
uberartist

Posts: 11 Kudos: 2 Join date: 2011-06-03 Location: Seattle
 | |
 | |
Beto

Posts: 2966 Kudos: 73 Join date: 2010-07-17 Location: East USA
 | Subject: Re: AirMech Mon Sep 05, 2011 12:59 pm | |
| Wow, it's looking like a great game.  Thank you Carbon for all your hard work. I can already trust in you that all your future games will be amazing. I can't wait for the console version.  My computer isn't that techy either, but it might be able to run it. Again, thank you for everything, you guys are some of the most reliable devs out there.  |
|
 | |
poo
Posts: 882 Kudos: 40 Join date: 2010-10-01 Age: 21
♥ Favorite Class: Favorite Map:
 | Subject: Re: AirMech Fri Nov 18, 2011 3:49 pm | |
| Seems like a lot of patches have been done and I need to update it and play it again! |
|
 | |
uberartist

Posts: 11 Kudos: 2 Join date: 2011-06-03 Location: Seattle
 | Subject: Re: AirMech Tue Nov 22, 2011 3:58 pm | |
| We've been busy for sure--just got back from MineCon, had a lot of fun showing off the game. We're working hard to get a new public patch out before Thanksgiving.  |
|
 | |
Beto

Posts: 2966 Kudos: 73 Join date: 2010-07-17 Location: East USA
 | Subject: Re: AirMech Tue Nov 22, 2011 4:22 pm | |
| You went to MineCon!  Hope you guys had a success and got many people on board.  |
|
 | |
|